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Moral Identities and Design

Interesting paper on morals and identity by Spencer P. Greenhalgh can be found here.

Key quotation for me was: “Those who design a game must include thematic and mechanical elements that are ethically salient and likely to invite moral action or provoke moral dilemmas; those who implement the game must be aware of those thematic and mechanical elements and create a context that encourages players to take them seriously and engage with them” (Greenhalgh, 2021, p. 463)

Narrative Card #9: 1966 UVF Formed and Declare War

The Ulster Volunteer Force was a loyalist paramilitary organisation formed in 1966 by Gusty Spence, a former soldier. With the direct aim of maintaining Northern Ireland’s role as part of the United Kingdom, it saw itself as justified in eliminating the Irish Republican intention of bringing about a United Ireland through armed struggle; despite this, two thirds of its 500 victims were innocent Catholic civilians. The UVF was declared illegal in 1966 but continued its bloody campaign until declaring a ceasefire in 1994, and eventual cessation of its campaign in 2007.

Bloody Sunday (Narrative Card #78)

78 Bloody Sunday
This infamous incident sealed the fate of British Forces in Northern Ireland on 30th January 1972, when 13 Catholic civilians were shot dead by 1st Battalion Paratroopers, and 14 others were injured.

Occurring in Derry, a Northern Ireland Civil Rights Association (NICRA) march was underway during which time rioting began, and at 4.10pm around Rossville Flats, British Soldiers
opened fire, claiming to have simply responding to being fired upon by a sniper.

Today marks the 50th anniversary of this tragedy.

The Player’s Aid

Wow! These boys have been supportive from the very start. An integral part of this field of study.