Finalising the Rulebook Scenarios, but progress expected to be minimal as I am about to experience what I envisage to be the most overwhelming few weeks of my 15+ years as a teacher here in Scotland.
The Arms Crisis is featured in this new podcast: https://www.rte.ie/eile/podcasts/2021/0331/1207299-gunplot/
I am delighted to be submitting a paper on the use of VASSAL in supporting the development of the analogue and digital versions of The Troubles to the IEEE/ACIS’s Workshop on Best Practices of Serious Games Testing.
Very lucky to be working with such a talented graphic designer, Domnhall Hegarty.
Proofreading begins of the Rules of Play…
1971-1974 Playthrough Scenario
Intrigued that there were two General Elections in 1974 (one in February, the other in October) I have expanded the number of Event Cards between this period from 5 to 25, in order to provide an intriguing ‘mini’ scenario that encapsulates an important event that many have said was replicated by the Good Friday Agreement in 1998.
The Sunningdale Agreement, delivered a shortlived power-sharing arrangement between Northern Ireland and The Republic of Ireland via a Council of Ireland; it collapsed in May 1974 after pressure from Unionist politicians and Loyalist paramilitary violence, which influenced the largely Unionist workforce to conduct general strikes.
What is also compelling is the affect that the October Election in two seats in Northern Ireland would have five years on, leading to the installtion of Margaret Thatcher’s Conservative Government. (More here.)
Arrivals from Spain! For my first Con!
I really haven’t had much time to prepare the two presentations I am scheduled to deliver at IV Bellota Con, Spain on Saturday and Sunday, but extremely excited about being afforded the privilege to participate.
“The Troubles serves as a perfect example on how to represent a complex political process in a simulation. The multifaceted faces of the conflict in Northern Ireland allowed discussing how to choose sides (and their goals) to be represented in the game, how the different parts of the process can be included and represented. This is particularly relevant, when talking about the armed conflict and the electoral struggle. The Troubles example served well when explaining the decisions that a designer has to make, when addressing political topics. Finally, it also allowed to discuss the difficult topics in simulations. Difficult in the sense of the conflict being recent, people still feeling the results of the conflict, and the divisions still there to an extent.” (Dr. Pijus Kruminas – Lecturer, research and innovation policy analyst)